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Nov 13, 2023 · If you can guarantee that the 8 points form a prism with pairs of opposite faces parallel (even if the corners aren't perpendicular), ...
Missing: q= 3A% 2Fgamedev. 2F207878% 2Ftest-
Sep 8, 2014 · I do have the coordinates of its 8 vertices and my problem is how to determine a given point coordinate is inside or outside this cuboid. I have ...
Missing: q= https% 3A% 2F% 2Fgamedev. 2F207878% 2Ftest- corner- cod
Oct 28, 2012 · Im trying to test whether a point lies within a 3d volume defined by 8 points. I know I can use the plane equation to check that the signed ...
Missing: q= https% 3A% 2Fgamedev. 2F207878% 2Ftest- cod
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Oct 9, 2015 · I have a cuboid in 3D space. This cuboid can be of any size and can have any rotation. I can calculate the vertices P1 ...
Missing: q= 3A% 2Fgamedev. 2F207878% 2Ftest- cod
Apr 12, 2019 · Given that the box can might be rotated in any direction (depending on how the vertices are spreaded in space), how can I check if a Vector3 is ...
Missing: q= 3A% 2Fgamedev. 2F207878% 2Ftest- corner- positions- cod
Apr 1, 2021 · I.e., where would that point be inside the deformed cube? The cube could be deformed in any way, and we only know the location of the vertices.
Aug 26, 2013 · Hint: one way to transform your 3D coordinates to 2D ones, for the purpose of this question. Set any point on the given plane to be the origin, ...
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