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Dec 23, 2020 · To do this, I would like for it to find the closest point on the collider it is inside of, and move the player there if it isn't too far away ...
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May 16, 2022 · Using Collider.ClosestPoint() on all 6 faces and calculating the distance like that would give you the results you need.
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Returns a point on the collider that is closest to a given location. This method computes the point on the Collider that is closest to a 3D location in the ...
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