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Another simple way to set up complex collision is by using multiple simple shape collision meshes to create the collision for your mesh. If you remember from ...
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Video for q=https%3A%2F%2Fforums.unrealengine.com%2Ft%2Fi-want-to-make-a-custom-collision-mesh-to-wrap-around-my-player-how-should-i-do-this%2F1682513
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Posted: Dec 14, 2022
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Jun 23, 2014 · When creating a static mesh it seems that I only need to double click the actor and go to the top right type in collision and set it tio ...
Missing: q= 3A% 2F% 2Fforums. 2Ft% 2Fi- wrap- around- player- 2F1682513
Dec 28, 2023 · 1 - on Modeling Mode, first make a VoxelWrap copy of the object. This is very high poly. 2 - still using Modeling Mode, apply Simplify Mesh on ...
Missing: q= 2Fforums. 2Ft% 2Fi- wrap- around- player- 2F1682513
Video for q=https%3A%2F%2Fforums.unrealengine.com%2Ft%2Fi-want-to-make-a-custom-collision-mesh-to-wrap-around-my-player-how-should-i-do-this%2F1682513
Duration: 4:37
Posted: Oct 17, 2022
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Nov 13, 2023 · Unreal generated collision creates a collision geometry that wraps around the mesh. Open the mesh and remove the collision, then you can either:
May 13, 2023 · So I made a static mesh shape, add to the character, and set it to only overlap a specific custom collision channel I made just for that.
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