Feb 11, 2024 · You can make that capsule spherical by setting the capsule half height equal to the capsule radius.
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Another simple way to set up complex collision is by using multiple simple shape collision meshes to create the collision for your mesh. If you remember from ...
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Jun 23, 2014 · When creating a static mesh it seems that I only need to double click the actor and go to the top right type in collision and set it tio ...
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Dec 28, 2023 · 1 - on Modeling Mode, first make a VoxelWrap copy of the object. This is very high poly. 2 - still using Modeling Mode, apply Simplify Mesh on ...
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Nov 13, 2023 · Unreal generated collision creates a collision geometry that wraps around the mesh. Open the mesh and remove the collision, then you can either:
May 13, 2023 · So I made a static mesh shape, add to the character, and set it to only overlap a specific custom collision channel I made just for that.
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