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Jun 10, 2019 · I'm working on a flight simulator and I've gone and made all the logic based on trigonometry and Euler Angles, I believe.
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Feb 24, 2021 · Hi, I need to rotate a mesh with animation. For that, I am rotating the rotation.y . It is not working as default.
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Jul 4, 2019 · How would I (simultaneously) set an object's x, y z rotation from a set of initial radian values to target radian values using quaternions?
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Jul 1, 2015 · I'm using three vectors to show every objects forward, right and up. I'm using quaternion rotation axis-angle formula to rotate the forward ...
Dec 4, 2018 · I can't say about how to fix the rotation but might I suggest just adding an object like a circle and setting it's origin to the center of ...
Apr 13, 2024 · I'll try to explain it better. We have 2 perpendicular lines. The yellow line represent the points we will have after a 180 degree turn. The ...
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Jul 9, 2014 · Find axis and rotation angle between normal vector and THREE.Vector(0,0,1); · Then creating rotation matrix: var m = new THREE.Matrix4(); m.
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