Aug 17, 2023 · I have a circle in 3D space, so we have center C with radius r, and the normal of plane the circle lies on, N. There is also a normalized vector ...
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5 days ago · lets say I have a line (x1, y1)->(x2, y2) where (x1, y1) is the start and (x2, y2) is the end. I also have a circle with a center (cx, ...
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Dec 24, 2020 · where L(P1,P2) is the line segment defined by two vertices P1,P2 of the triangle and R is the desired ray. You would get three values, one for ...
Nov 15, 2017 · I'm doing some simulation work using Blender/Python and I'm stuck on a geometry problem. What I want to do is: Define a line in 3D space based ...
Mar 20, 2014 · While Douglas's answer will give exact solutions, I would like to suggest two simpler numerical approaches. 1. It is clear that the minimum ...
This method computes the point on the Collider that is closest to a 3D location in the world. In the example below closestPoint is the point on the Collider and ...
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