Jan 31, 2021 · To summarize, if you have a 3D point x,y,z that you want to rotate by angle θ around the axis represented by vector [a,b,c] using quaternions, ...
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Feb 15, 2012 · Then now I want to rotate the object, and all its parts should rotate as well and get updated to their new centres and q's. The parts will be ...
May 19, 2011 · Do one quaternion multiplication and you rotate the circular component just that far around, and the quaternion axis gives you the rest of the ...
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Dec 7, 2014 · To rotate an object, use Transform.Rotate. Use Transform.eulerAngles for setting the rotation as euler angles." It looks to me like you can set ...
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May 22, 2009 · In my 3D application I store object's position in a vector and it's rotation around the origin in a quaternion. I need to rotate the object ...
Jan 24, 2015 · If it doesn't, the angles define an axis that can't exist in 3D space. Method 2. Find the coordinates in the object's local space where the axis ...
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You specify an arbitrary axis and an angle (positive if in a counterclockwise direction), as illustrated in Figure 2. Even though this is an efficient way of ...
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