Feb 26, 2020 · It's very easy to emulate, simply open a new file and set the cube's rotation setting to Quarternion, and then keyframe it at it's base position ...
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Jan 31, 2021 · I m having hard time to understand Quaternions and to use them in my engine for rotating object. I m looking for step by step explanation, ...
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Jan 18, 2012 · For quaternions versus a 3x3 rotation matrix, the quaternion has the advantage in size (4 scalars vs. 9) and speed (quaternion multiplication is ...
Jul 22, 2016 · However, if the rotation is only along one axis it does return to its original position, after applying two opposite rotations to each corner ...
Apr 13, 2024 · I'll try to explain it better. We have 2 perpendicular lines. The yellow line represent the points we will have after a 180 degree turn. The ...
Mar 1, 2015 · Currently, I can rotate on all 3 axes without gimbal lock, however, each rotation on any axis SHOULD rotate the other 2 axes of rotation.
Nov 29, 2015 · Turns out i just had to invert the quaternion i wanted as the new origin and multiply the current quaternion.
Dec 21, 2022 · If q is a pure unit quaternion, then this operation rotates the 'vector' a through angle θ about axis q. I suspect that since this is an ...
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