Jul 28, 2023 · I am trying to understand how quaternions work and what the proper approach would be to implement arbitrary rotations in three dimensions.
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Feb 29, 2016
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Feb 22, 2022 · I'm trying to break a rotation value within control rig from a get transform, add a value to one rotation axis and feed it back into a set ...
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Jan 31, 2021 · I would use quaternion that would rotate this vector around y axis, so q ... work as you expect it to. The information ... not then work. These ...
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Nov 26, 2012 · I have this simple rotation: void Start() { transform.Rotate(new Vector3(45, 0, 0), Space.World); transform.Rotate(new Vector3(0, 90, 0),...
Thus, an arbitrary number of rotations can be composed together and then applied as a single rotation. (Note that quaternion multiplication is not commutative.)
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