Jul 28, 2023 · I am trying to understand how quaternions work and what the proper approach would be to implement arbitrary rotations in three dimensions.
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Feb 29, 2016 · The axis of rotation v is multiplied by sin(theta/2), so (x, y, z) = sin(theta/2)* v while w = cos(theta/2). Also, the automatic normalization ...
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Jul 31, 2018 · Hi @HaLo if normal vector does not define that why objects are rotating randomly even on the same but rotated 90deg polysrf ( objects are ...
Nov 30, 2017 · My goal is to rotate a quaternion by a yaw angle. q1 is the quaternion that I want to rotate ... expect the result to be (pi/2, pi/4, pi/2) roll-
Oct 20, 2012 · I have a quaternion Q[3], where Q[0] is the angle of rotation and Q[1]-Q[3] represent the vector. I am trying to use it to rotate a vector W. So ...
Nov 26, 2012 · I have this simple rotation: void Start() { transform.Rotate(new Vector3(45, 0, 0), Space.World); transform.Rotate(new Vector3(0, 90, 0),...
Implementing a floating camera that tracks and rotates about a real-time 3D character is just one of the many reasons you should understand the importance ...
Jan 31, 2021 · I would use quaternion that would rotate this vector around y axis, so q ... work as you expect it to. The information ... not then work. These ...
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