Jul 28, 2023 · I am trying to understand how quaternions work and what the proper approach would be to implement arbitrary rotations in three dimensions.
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Feb 29, 2016 · The axis of rotation v is multiplied by sin(theta/2), so (x, y, z) = sin(theta/2)* v while w = cos(theta/2). Also, the automatic normalization ...
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Apr 23, 2009 · rotateBy method, or something. As a simple example, I would expect to be able to do this: var turnRight = Quaternion.FromToRotation(Vector3.
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Feb 22, 2022 · I'm trying to break a rotation value within control rig from a get transform, add a value to one rotation axis and feed it back into a set ...
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Jan 31, 2021 · I would use quaternion that would rotate this vector around y axis, so q ... work as you expect it to. The information ... not then work. These ...
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Thus, an arbitrary number of rotations can be composed together and then applied as a single rotation. (Note that quaternion multiplication is not commutative.)
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Apr 22, 2021 · If the quaternion q reprsents a 3D rotation that rotates frame Local into frame Body, then the rotation matrix acquired through R = q.rotmat ...
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