×
Jul 4, 2011 · My point (p) for which I'm trying to calculate the closest distance to the circle is located at {6, 3, 2}. Then, in my calculation, the ...
Missing: 3DN; 3DD
Aug 23, 2016 · Since you are using C, I would suggest that you use real multidimensional arrays: int (*a)[sz[1]][sz[2]] = calloc(sz[0], sizeof(*a));.
Missing: 3DN; 3DD
Dec 19, 2014 · I have a set of 3D coordinates Q clustered into a crude sphere about an origin O, a unit vector i, and length d. ... C = intersection { q in Q } C ...
Missing: 3DN; 3DD
Aug 24, 2013 · Implementing the 3D convex hull is not easy, but many algorithms have been implemented, and code is widely available.
May 16, 2011 · A class for a simple structure of three of the same type of primitive with no methods/functions? How about a struct? Objective-C does not ...
Missing: 3DN; 3DD
May 13, 2016 · After thinking for a while I've came up with an idea to represent 3d array as a sequence of nodes with directions: +i , -i , +j , -j , +k ...
Jul 28, 2023 · I am trying to understand how quaternions work and what the proper approach would be to implement arbitrary rotations in three dimensions.
Missing: 3DN; 3DD
Nov 20, 2014 · I am looking for a fast C (or C++ ) code that does 3D convolution with small kernels. What I have found online so far are based on FFT and ...
Missing: 3DN; 3DD
What I have done: For each query calculate the given sum using two nested loops giving me a complexity of O(Q*N^2). Is there a better way to calculate it ?
Missing: 3DN; 3DD
Oct 13, 2019 · I am trying to print 3D array of letters horizontally instead of vertically. I tried iterating through using 3 for loops, but that result prints ...
Missing: 3DN; 3DD